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Advanced Third Reich for Strategic Command 3, v0.5 BETA
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DATA CHANGES
- slightly reduced Interceptors defense values
- fixed Canadian ASW strikes from 0 to 1
- split generic Air Fleets into separate Fighters and Tactical Bombers
  -- changed CTVs accordingly
  -- changed unit names and build limits accordingly
- reduced naval combat CTVs slightly
- fixed production date error for British 3-4 infantry corps
- fixed research errors for Russia, Germany and Italy for areas not included 
- changed production delay for Replacements to 0 months
- made a few minor map adjustments
- changed Russian 3-3 Infantry availability to June 1941, but added unit event for five 3-3's upon German DOW
  -- changes made to improve initial Barbarossa results for Germany to get to/beyond Smolensk and Kiev in 1941
- reduced all Partisan max strengths to 5
- changed research percentages back to 5-4-3-2-1 to improve advances
- removed three northern West Wall fortifications along Belgium and one Maginot Line fortress along Luxembourg
  -- changes made to improve maneuver room for 1940 and 1944 operations
- deleted Major Country IDs 9 and 10 to avoid any incompatibility and crash issues with the current engine that only supports 8 Majors.

SCRIPT CHANGES
- added OFFENSIVE scripts for Russia at war with Germany to attack neutral Poland and Baltic States, if applicable
- revised transport_minor scripts for post-D-Day Allied reinforcement to Lorient and St. Nazaire
- revised transport_minor scripts to slightly reduce British reinforcements to Egypt
- revised guard script to cancel British Sealion coastal defenses after Italy surrenders
- revised Red Sea and Persian Gulf loop events with South Atlantic entry/exit hexes moved slightly north and reduced delay from 2 to 1
  -- changed map tiles, transport/transport_minor/fleet scripts accordingly
  -- transit time between England and Middle East now about 3 turns
- fixed war_entry events for Norway coups, had 1941 and should have been 1940
- revised mobilization_3 event to slightly slow US entry (1-2% to 0-2%) after Germany and Russia at war
- added unit event for Russian 3-3 Infantry upon German DOW, and also fixed Siberian Transfer unit event
- revised research scripts to improve advances
- many, many more minor script adjustments and corrections


=================================================================
Advanced Third Reich for Strategic Command 3, v0.4 BETA
=================================================================

DATA CHANGES
- fixed ownership of Malta port to Britain to resolve draw_resource_text_to_buffer error 
- fixed ASW strikes from 0 to 1 to fix ASW effectiveness

SCRIPT CHANGES
- revised offensive and guard scripts to basically remove continuous offensives and defensive lines
  and allow generic AI to perform operations
- made some adjustments to Allied amphibious and transport scripts to improve AI behavior

ISSUES
- still watching economics and Russia/United States activations
- still seeing some AI air unit movement issues, not moving into actionable range


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Advanced Third Reich for Strategic Command 3, v0.3 BETA
=================================================================

DATA CHANGES
- revised air/naval CTVs for major countries -1 for attack/defense values to reduce losses
- changed AP for replacements back from 2 to 1 to reduce movements

SCRIPT CHANGES
- made some Russian guard updates for Leningrad defense
- made some German amphibious and fleet updates for Sea Lion
- made some French national_morale updates for surrender and liberation
- revised DIPLOMACY scripts to scale back AI efforts
- made numerous tweaks to several scripts to improve AI performance 

ISSUES
- new ZOC penalties (+2 for 1 armor, +1 for 2 infantry) seem OK
- still need to verify economics and Russia/United States activations
- revised weather effects and new clear weather DOW rule for AI seem OK


=================================================================
Advanced Third Reich for Strategic Command 3, v0.2 BETA
=================================================================

DATA CHANGES
- some adjustments made to German and Polish starting positions to improve Polish defense and reduce effect of Luftwaffe
- updated defense bonus data to previous A3R data, mostly reduces max entrenchment values
- updated minimum production dates for later year unit types
- add Canadian 3-4 Inf and 4-5 Arm to British P/Q for 1942
- deleted one Maginot Line fortress hex (113,26) to provide more maneuver room
- changed ASW from ID=41 Escort Carrier back to ID=40 Destroyer and revised build data and bitmaps
- updated P/Q to set arrival dates for selected units with later year build restrictions

SCRIPT CHANGES
- various adjustments made to multiple scripts to improve pre-Barbarossa actions and results
- updated GUARD scripts for new #HOLD and #STEAL values
- updated UNIT and PURCHASE scripts for ASW changes

ISSUES
- same


=================================================================
Advanced Third Reich for Strategic Command 3, v0.1 BETA
=================================================================

DATA CHANGES
- converted old Global Conflict GOLD data and files to new Strategic Command 3 formats (again, this version ONLY includes custom Nato unit sprites and does NOT include 3D unit sprites)
- completely revised the map based on the World in Flames mapboard adjusted to the A3R scale but kept the resources emphasis on the A3R mapboard
- map now includes additional terrain features based on the World in Flames mapboard
- revised force pools to more accurately reflect the original Advanced Third Reich boardgame
  -- new Garrison unit-type used for Replacements
  -- deleted Special Forces, Artillery and Rocket units from force pools; special units may appear as variants 
  -- added minimum production date restrictions for some units where applicable per original force pools
  -- revised several minor country force pools back to the original A3R setups  
  -- revised air units back to generic air fleets (3-8s for majors and 1-8s for minors)
  -- revised naval units back to generic fleets 
- adjusted unit reinforcement/reformation costs to 80% for all land and air units; naval units are not reformable
- reduced some unit production delays (armor 3 months, air/SW 6 months, fleets 12 months)
- revised Combat Target Values to new formats
- completely revised weather zone data based on World in Flames weather probabilities

SCRIPT CHANGES
- converted old Global Conflict GOLD scripts to new Strategic Command 3 formats
- updated every single script and corrected several previous logic errors
- added Allied scripts to better respond to a possible loss of England to a successful Sealion invasion

ISSUES
- need to verify economics 
- need to verify revised air/naval CTVs (+/- adjustments?) and generic combats
- need to verify revised weather effects and new clear weather DOW rule for AI 
- need to verify new ZOC penalties (+2 for 1 armor, +1 for 2 infantry)




